![]() ![]() However, we didn’t have a way to do collision at this point, and I didn’t yet understand how formats wrapped in Sega’s proprietary BINA container worked, so my initial plan was to use the common_stopplayercollision object to kind of fake the collision so I would at least be able to walk around it. As I’d previously done Greenflower Zone Act 1 for Shadow The Hedgehog in February of the same year, I decided to use it as an experiment for importing stage terrain into ‘06 as I already knew the rough process for converting a model to an XNO thanks to me trying to put one of my Sonic Forces Avatars over Sonic. Original Proof of Conceptīack in May of 2019, I started toying around with some old Sonic ‘06 tools, thanks to my interest in modding the game rising following improvements in Xenia which made the game more playable within it. With 1.3 having being out for over seven months(!) at the time of writing, I felt like I should finally get back off my ass and get to work on bringing the write up up to date.
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